It really doesn't matter. You can be accused by a C or by a G and find yourself cornered. But if you're a lawyer, you simply must not reveal your role because once you're recruited the game is 99% finished with a G win.
I did exactly the same thing in one of the very first games. Faced with lynching I revealed my role. Then the Cs were lucky because I wasn't recruited. This time you were recruited.
In any case, it's not a critic towards you. It's just an advice for every player that might be the lawyer in the future.
And one more thing which I think that needs to be highlighted. In this last game I said 2-3 times that one doesn't really die once he's lynched. I understand that basic instinct for survival. On top of it, it's a game that people want to play as long as possible. But it's a team game. Maddy said so many times how I only play for myself, and people do have that impression. The fact is, and Fred and many others can confirm it, that I'm always ready to take a bullet for the greater good. Fred was doing it too in the past.
If you're a G and the recruiter or crooked cop is in danger, you make yourself a bigger suspect so you'd protect the more important Gs. If you're a lawyer and you know how important your role is for the Gs, you do the best for your C team - first by hiding your role and then by preferring to get lynched instead of another C. The normal Cs have the least to lose, so they shouldn't really be afraid in this game. Paranoia is a normal thing, especially among normal Cs, but once again - you don't really die, so it's much better to try to be logical instead of paranoid.
And in the end, I'm convinced that for the first days three way ties are the best way to go. It can easily happen that 3 civilians will be included in the tie, but that's the best chance we have. The Gs usually have to make a move if a G is involved and only that way we can do something useful before the D does his magic.
P.S: Oh, and never let Fresh play. NEVER!
I did exactly the same thing in one of the very first games. Faced with lynching I revealed my role. Then the Cs were lucky because I wasn't recruited. This time you were recruited.
In any case, it's not a critic towards you. It's just an advice for every player that might be the lawyer in the future.
And one more thing which I think that needs to be highlighted. In this last game I said 2-3 times that one doesn't really die once he's lynched. I understand that basic instinct for survival. On top of it, it's a game that people want to play as long as possible. But it's a team game. Maddy said so many times how I only play for myself, and people do have that impression. The fact is, and Fred and many others can confirm it, that I'm always ready to take a bullet for the greater good. Fred was doing it too in the past.
If you're a G and the recruiter or crooked cop is in danger, you make yourself a bigger suspect so you'd protect the more important Gs. If you're a lawyer and you know how important your role is for the Gs, you do the best for your C team - first by hiding your role and then by preferring to get lynched instead of another C. The normal Cs have the least to lose, so they shouldn't really be afraid in this game. Paranoia is a normal thing, especially among normal Cs, but once again - you don't really die, so it's much better to try to be logical instead of paranoid.
And in the end, I'm convinced that for the first days three way ties are the best way to go. It can easily happen that 3 civilians will be included in the tie, but that's the best chance we have. The Gs usually have to make a move if a G is involved and only that way we can do something useful before the D does his magic.
P.S: Oh, and never let Fresh play. NEVER!

