General Gaming Thread (All Platforms) (30 Viewers)

Mar 9, 2006
29,039
As long as they fix the glitches and the frame rate issues i'm happy. You never really get big changes on games that are released every year.

If the plot is good and there's lot of content to explore, that's fine by me.
And you don't give a damn about the gameplay? Meh, the moving of your assassin is pretty bad in the unity, it's so slow and freezing :sergio:


original.jpg

nailed it 100%

this, i ahve the same freezing shit

ubistockt8s9s.png

owned


assassins-creed-unity-problems.jpg
 

Buy on AliExpress.com
Mar 9, 2006
29,039
I'm starting to think those new "next-gen" machines can't handle shit.
no, the problem is that these games are being created for multiplatform use, that's why we keep getting shit, for example look at the fifa 15 and fifa 14 - fifa 14 was created for the next-gen only and had 0 issues with the graphics, while now in the fifa 15 we have a fucking aliasing issues on the cutscenes just because the game itself became a multiplatformer and the pc version has the same engine now


 

Lion

King of Tuz
Jan 24, 2007
36,185
forget graphics, resolution, fps. sure these things matter, but what the new cpus bring is the potential for smarter A.I and more ram /memory enabling larger battles, bigger terrarin etc.

imagine the next elder scrolls or fallout game not having laast gen rstricitions on creating a.i or scenario limitations.

there was always going to be an issue with diminishing returns when it comes to graphics.

we will see what this gen of consoles can do when guys like naughty dog, rockstar, kojima, bioware, sony santa monica, and bethesda pushing the boundaries.
 

Zacheryah

Senior Member
Aug 29, 2010
42,251
We should stop calling it "next gen consoles" for two reasons

a) the software is slower then pc dating back from 2010 using a GeForce 480 gtx graphical card

b) we are using these consoles now. So that makes it current gen.



Furthermore, the issue is that several excellent pc games, and especially modded pc games boasted amazing graphics at 1080p with good framerates. They wouldnt want consoles to come out and be clearly inferior to pc's. For this reason barely any current gen consolegame is running at 1080p, and nearly any game runs at base 30fps, with drops below 20 occasionally or frequently depending on the title. Several developpers will crank out more of these current gen consoles, but there is a limit.
Offcourse, you also have developpers who are allmost exclusively earning on console games, who'll tell you that 30 fps is ideal and stuff, but it offcourse isnt, especially considering the huge effect of framerate drops.


Lastly, fifa is a good example. When you make a game and push it to 60fps, 30 in cutscenes and corner/celebration/penalty and its completely taxing the machine, any extra rendering it has to do or hickup it has to overcome will cause a significant framerate drop.
I run that fifa that supposed "to run bad on any platform" on my pc, and if i get a framerate drop, it means i drop from 320 to 240 fps. Cause fifa is that weak to run 1080p.


Just sayn, if you decide on a current gen console, expect it to have this kind of shit, cause its slow and old hardware inside.
 

Lion

King of Tuz
Jan 24, 2007
36,185
slow and old hardware =/= lazy designing though.

ubiosft and ea are just lazy publishers forcing their developers to crank out products yearly by going on a tight deadline.


look at games like uncharted, metal gear, god of war, infamous. these are games that push consoles to the absolute limit and still habve great gameplay, because the developers are given time to optomize for the machine

- - - Updated - - -

slow and old hardware = lazy designing though.

ubiosft and ea are just lazy publishers forcing their developers to crank out products yearly by going on a tight deadline. they have done this many times before with weird gameplay issues, or outright lies in their game designs. see controversy over watchdogs, battlefield 4, dragon age 2, sims 4, dungeon keeper mobile, simcity...etc.


look at games like uncharted, metal gear, god of war, infamous. these are games that push consoles to the absolute limit and still habve great gameplay, because the developers are given time to optomize for the machine
 

AFL_ITALIA

MAGISTERIAL
Jun 17, 2011
31,787
Speaking of Ubisoft:
Congratulations Ubisoft, You're The New EA

Yesterday, the dam broke for Ubisoft, and the gaming press and gaming public stopped fighting each other after two months of GamerGate warfare to turn toward a new common enemy. In fact, Ubisoft seems to have crossed so many lines with their recent Assassin’s Creed dual release, that critical disdain and public outrage over their policies has reached EA levels of fervor.

EA, twice voted the worst company in America by extremely zealous anti-fans, hasn’t entirely avoided controversy this year. There’s still the forever-question of “was Titanfall a failure?” hanging over their heads with sales data apparently locked in a safe and buried under two hundred feet of concrete somewhere in Redwood. Then there was some kerfuffle with The Sims and swimming pools which I could never really wrap my mind around. But for the most part, they’ve kept their heads down this year and generally avoided fan ire. In fact, they’ve even scored a huge win with the apparently great Dragon Age: Inquisition, if you can believe the reviews of more or less every major gaming outlet.

But this has been an especially bad year for Ubisoft, and it’s only gotten worse as of yesterday. Whereas EA is usually cast as a corporate industry villain, Ubisoft isn’t normally quite as persecuted. Before this, their most memorable controversies involved overly-intrusive DRM, but now? They’re being painted as the face of everything wrong with modern gaming, from deceptive marketing to recycled concepts to crass monetization.

Here’s a list of the charges from this year alone, in rough chronological order:

- Watch Dogs was accused of “overdressing” E3 footage to look incredibly cinematic, yet the final product was a less remarkable visual experience and far from the next-gen graphical revolution that was promised.

- Watch Dogs failed to live up to its own hype, much of it arguably put forth by Ubisoft, or at least Ubisoft working through the press. The game was serviceable, but unremarkable, which was deemed a sin by the public given how much was promised.

- During E3 2014, Ubisoft stumbled over questions about why the recently revealed Assassin’s Creed Unity didn’t have playable female characters, saying that it was simply too much work to animate.

- Ahead of the Assassin’s Creed Unity launch, Ubisoft revealed the game would be locked at 30 FPS to create a more “cinematic” experience, an explanation fans deemed a PR whitewash of a technical hurdle they were simply unable or unwilling to overcome

- Arriving at the launch of Assassin’s Creed Unity, review copies were given out to critics, but with the stipulation that their reviews could not go live until 12 full hours after the game’s midnight launch. Then, when it was revealed that Unity suffered from a myriad of technical problems across all platforms (including framerate, ironically), the move looked to many like an attempt by Ubisoft to sell day one copies to fans before any negative press could get out regarding the technical problems or the quality of the game itself.

- Assassin’s Creed Unity features a number of troubling gameplay elements, including microtransactions that offer in-game currency for packages priced as high as $99. Past that, the game scatters chests throughout the map that can only be accessed if you game is connected via an AC app or Uplay.

- Far Cry 4 is yet to be released, but already fans are wary of the game also becoming a part of Ubisoft’s new “annual” release schedule, accusing it of looking like extended DLC rather than a meaningful evolution of the series.

- In general, fans decry Ubisoft’s constant use of an extremely similar formula across all their major series, including capture points on an open world map and a huge amount of copy/paste sidequests and collectibles, which may have reached their peak with the drowning-in-icons AC: Unity map.

That’s eight different controversies, each a differing level of seriousness, but all come together to form a picture of a company that seems to be on the wrong track, at least according to the fans who buy its products.

The oldest charge is one that’s going to resonate well into the future. Ubisoft has been a master of creating eye-catching, buzz-building cinematic trailer for their games, using actual pre-rendered CGI, but also stylized gameplay. But the problem is now, the gameplay shown at events like E3 simply doesn’t match the final product. That was most prominently on display with Watch Dogs, but it’s already happening again with The Division, which seems to get less visually impressive the closer it gets to becoming a reality. The issue now is that Ubisoft can show any kind of visually spectacular footage and be met with claims of “well it won’t look like that at launch.”

Some of the intermediate issues are relatively minor and industry-wide. Ubisoft botched the playable female character question with Unity, but obviously more women in meaningful lead roles is something that is not an entirely Ubisoft-specific problem. Neither is the eternal loop of hype-building between publishers, the press and fans, building up games with impossible promises and expectations, and then having them be let-downs at launch as a result.

But the most recent issues with Unity are serious and related to Ubisoft directly. The “weaponized review embargo” as Polygon’s Ben Kuchera recently put it, was a nasty bit of a game-playing that looked entirely self-serving and was the largest issue that managed to unite a feuding games press with their readers for the first time in months.

Though Ubisoft has mostly avoided EA-style disasters of launching games to inoperable servers, as their games are mostly single-player, the technical problems with Unity are a different sort of launch issue, and one that’s just as serious. It’s here that we see the cracks starting to show in Ubisoft’s newfound mandatory yearly release schedule for Assassin’s Creed, and now presumably Far Cry as well. Essentially blackmailing the press with a bizarre embargo time (either you agree to it or you don’t get review copies any more) let players pick up the game on good faith alone before anything negative could be written about it. But that’s the problem with “ good faith;” it goes away.

The gaming public is quickly becoming wary of what companies like Ubisoft are doing. As I mentioned earlier, glorious, too-good-to-be-true E3 footage is going to draw skeptics going forward after what happened this year. And huge AAA games which are forcing post-launch review embargos on the press are going to look like they have something to hide. These are tricks you can pull only so many times before your customers catch on. There’s a fine line between doing what you have to do to sell your product, and tricking (formerly) loyal customers into picking a game they might not have bought otherwise if they had all the facts.

In terms of Ubisoft’s struggles with what their roster of games actually contains, Unity is full of rotten ideas for the “future of games,” whether its $99 microtransaction bundles in a $60 game, or locked chests that can only be opened with companion iPhone apps. Though Ubisoft isn’t the first company to use microtransactions in full-retail games or try to shoehorn in their own services or apps, they’re doing it in a way with Unity that is simply obnoxious, and between these items and the multiple-AC-games-per-year release schedule, it looks desperate, like they’re trying to squeeze every single drop of blood out of the stone. Say what you will about an also-annual franchise like Call of Duty that many view as derivative and sometimes exploitative, but even they’re not offering $99 “unlock all guns” bundles. Yet.

A common refrain when we deal with these kinds of issues is that “well, publishers need to make money.” I understand that, but there’s a limit to what you can do without completely alienating your customers. You have a game like Elder Scrolls Online (not Ubisoft) which has A) a traditional box-copy cost B) a subscription model and C) in-game microtransactions. And how big of a hit was that game? Game developers can’t have it all. Even if a game like AC: Unity is only doing two out of three, there are gamers out there who remember when “unlock everything” was a cheat code in single-player games, and now it’s a $99 macrotransaction.

Yes, making games is expensive, and especially so when it comes to AAA blockbusters, but the further we get down this road, the less the “games are art” argument seems to apply. Assassin’s Creed can be a fun, thoughtful, intelligent series when it’s at its best. Why does it have to be forcefully milked by its own publisher with rushed-out sequels, cash-grab microtransactions and “enchanced” elements like app-locked chests? It’s like if after Gladiator won an Oscar, there was a new sequel released every year, and by the time Gladiator 5 rolls around, you’re paying 50% more to see it in 3D and you have to download an app to watch bonus scenes on your iPad.

The film/TV comparisons are always tough because games have the unprecedented ability to charge for anything and everything, whereas all other forms of media can do is raise ticket prices or subscription rates. Non-F2P, non-indie video games have the $60 price point locked in place, and now publishers are trying to figure out how games can cost $100 or more between DLC season passes, microtransactions, subscriptions and more. Ubisoft is rushing out games and trying controversial revenue generation all at the same time, and it’s not just creating a poor user experience, it’s making them look sloppy and cavalier about their relationship with their fanbase.

Yesterday, I talked about how the Assassin’s Creed franchise needed to slow down or it would go off the rails completely, but now I’m starting to realize that this seems like it applies to Ubisoft as a whole. EA lost consumer trust more or less completely for a period of time, and is just now starting to earn it back. But this year, Ubisoft has fallen into the same trap in different ways, with consumers no longer trusting their advertising (because of enhanced footage) or their retail releases (because of an apparent attempt to silence the press). And in pumping out more games from their beloved series more often, they’re diluting all the properties involved by rushing out a final product that doesn’t have enough time to be an innovative evolution for the series, or one is filled with technical issues. Or both.

Consumers want:

A) A product that looks like what was advertised

B) Not to be talked down to in PR speak

C) A working product at launch

D) To be respected for shelling out $60 for a new game, and not goaded into paying even more

These are not difficult goals to accomplish, and it’s amazing how far a little honesty will go in an industry where consumers constantly feel misled. Obviously every company exists to make money, but when your customers feel deceived or like their loyalty is being exploited, you’ve taken a wrong turn. And Ubisoft has taken at least a half dozen wrong turns this year, and now seem to be lost in the labyrinth EA only recently escaped from.

http://www.forbes.com/sites/insertc...ns-ubisoft-youre-the-new-ea/?partner=yahootix
 

Zacheryah

Senior Member
Aug 29, 2010
42,251
"we use 30 fps because players want a cinematic experience and movies at shot at 24 fps"


Its not just the worst ever PR excuse. Its openly shitting in the fans face and expecting them to like it.
 

Fr3sh

Senior Member
Jul 12, 2011
37,253
You guys should've stuck to Pokemon like me, very little disappointments except the Pokemon get uglier, but still the same epic journey.
 

CrimsonianKing

Count Mbangula
Jan 16, 2013
27,319
We are currently working on our next update that will help address some of the specific issues some players are having, including:

  • Arno falling through the ground.
  • Game crashing when joining a co-op session.
  • Arno getting caught inside of hay carts.
  • Delay in reaching the main menu screen at game start.
In addition, we are already looking into many of the other issues you've told us about and we have more updates planned. This list doesn't capture everything, but here are the most widely-reported problems we've heard about from you:
  • Frame rate issues.
  • Graphical and collision issues.
  • Matchmaking co-op issues.
  • Helix Credits issues.

- - - Updated - - -

So guess what, the next patch won't even fix the frame rate issues... Although i hate do admit, i've played more and except for climbing on the insides of the Notre Dame i haven't had major issues. The frame rate goes down a little bit at times but doesn't bother me as much, it's not game-breaking. Inside the Notre Dame is another story.
 
Mar 9, 2006
29,039
Fuck them straight in their assess, 1000+ of people were working on this project and no one noticed the fps problems in the alpha/beta test period :rofl: they were just too scared to change the release day, but im happy that ubisoft's stock price has been dropping since the release day of the unity
 

CrimsonianKing

Count Mbangula
Jan 16, 2013
27,319
Companies are starting to think they're untouchable. They are taking for granted what happened in the early 80's with Atari releasing shitty games just for the sake of making money. People stopped buying and the whole industry crashed badly.

The problem is that i think this generation is too stupid to do anything like that. Kids will still buy their copy-and-paste games annually.
 

Lion

King of Tuz
Jan 24, 2007
36,185
nah, this gen is fine. look at how fast negative press is spreading. same thing happened with call of duty games. people arent buying them in droves like they used to. in fact their sales have been down.

big companies lying and exploiting customers is the reason indie market has been thriving. people are wary of big companies.
 

Zacheryah

Senior Member
Aug 29, 2010
42,251
Not to sure about that


Look at day one dlc and preordering. Stuff keeps going up. People apparently want to be ripped off.



never buy the game before the review is out. If the review is late, there is a reason


AND FOR FUCKS SAKE WHY PREORDER A DIGITAL DOWNLOAD
 

Lion

King of Tuz
Jan 24, 2007
36,185
sure there will always be idiots, but a lot of these studios are headed towards self destruction because of ridicuous development budgets. and jsut because something exists, doesnt mean that most people are buying it

square enix said that Tomb Raider franchise was a failure because it failed to meet sales exectations......after it sold 5 million copies. that's how bad development costs are getting. hat your game can be a best seller and still be a failure.
 

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