@Salvo Now that I've played a little more I see what you mean about some skills being quite pointless. And the lack of a looting system for armor/weapons seems like a choice they had to make.
In fact I look this game and it tells me they wanted to keep it simple. Functional with a great story, great sense of exploration and far from fancy but nice combat system. In an age of so many games trying to be so much and not doing anything properly, it seems to me they didn't want to take that chance and fail. So simple and solid did it.
Btw I did my first Cauldron mission and man, that was cool. I'm playing it in hard and defeating the big boss robot inside the building was quite a challenge.
In fact I look this game and it tells me they wanted to keep it simple. Functional with a great story, great sense of exploration and far from fancy but nice combat system. In an age of so many games trying to be so much and not doing anything properly, it seems to me they didn't want to take that chance and fail. So simple and solid did it.
Btw I did my first Cauldron mission and man, that was cool. I'm playing it in hard and defeating the big boss robot inside the building was quite a challenge.

