The Elder Scrolls V: Skyrim (24 Viewers)

OP
ßöмßäяðîëя
Apr 12, 2004
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  • Thread Starter #70
    A little about Dragon Shouts:

    When we’re all running around slaying dragons in The Elder Scrolls V, we’ll be doing it as very different characters. That’s the case with most RPGs: your character will be very different to mine. In Skyrim, however, all characters will share a common ability: the Dragon Shout.

    Game Informer (who seems to have taken up residence in Bethesda’s studios) has an in-depth article on this new ability. It’s three pages long, but you’re lazy and that’s why you read this website. Here’s the skinny: the Dragon Shout is an entirely new ability within the Elder Scrolls franchise, and it’s an ability that exists independently of all other character abilities.

    Regardless of whether you play as a sneaky thief-type character, a fire wielding mage or a blood-spattered warrior, your character will be able to use the Dragon Shout ability. It is, however, more than a mere set of additional skills; your character’s capacity to harness the power forms an integral part of the game’s storyline and quests. In fact, a large portion of Bethesda’s development team have been beavering away to make this ability feel very much a part of the world that Skyrim presents to us; they have created an entirely new language (which can be heard being sung in the reveal trailer) complete with an alphabet.

    As previously revealed, your character is a dragonborn and as such has access to similar powers that the dragons posses. This power is manifested as Dragon Shouts and your character will literally shout combinations of words in the ancient dragon language. As the game progresses, you’ll be able to learn more words, adding to your arsenal of Dragon Shouts. There will be a total of twenty shouts all made up of varying layers of words. Those words will need to be collected and they exist in numerous wall carvings scattered across the game world. Those ancient carvings, according to Skyrim lore, have been carved by the dragons themselves and will be made up of the symbols that Bethesda have developed to make this dragon language feel organic.

    The neat thing is that the dragon language is intentionally functional; when your character issues a powerful Dragon Shout, the words that come out actually have meaning. What’s more, some of the creatures in Skyrim can speak dragon as well, so when they scream at you during battle, what they are saying can actually be translated. It seems that Bethesda has been extremely busy.

    If all of this isn’t cool enough, then know that one of the Dragon Shout abilities will allow you to summon your own dragon to fight alongside you. Hell. Yeah.

    Source: Game Informer



    Source: http://www.lazygamer.net/skyrims-new-character-ability-the-dragon-shout/#ixzz1DTqv7pMu
     
    OP
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    Apr 12, 2004
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  • Thread Starter #75
    Skyrim will feature Dark Brotherhood, five cities and 130 dungeons

    Matt Purslow | News | 26/01/2011 14:04pm 59 Comments

    Bethesda Softworks are tantilisingly releasing more Skyrim information every day. Today’s update comes from the Dutch magazine Power Unlimited. Read on for the details.

    Skyrim’s producer Todd Howard told the magazine that they we’re looking to improve animation and graphical issues such as pop-in to ensure the game looked superior to Oblivion. ““We primarily look at how we can improve facial expressions and animations, graphics-wise. We are working at pop-up issues, and we want to make sure that the graphics of the PC, Xbox 360, and PS3 are alike. All three will look just as good, aside from the higher resolution and the anti-aliasing of the PC of course.”

    In terms of the world size, the actual map is “approximately” the same size as Oblivion’s, and features five cities and 130 dungeons, all which can be fast-travelled to once discovered. The dungeons will also lock at the level you first explore them, so players won’t be able to return to them for an easy grind session.

    Players will not be subject to a level cap, but there will be limits on the amount of perks they will be able to obtain, and no player will be able to have them all.

    The much hyped dragons are also going to be a frequent sighting, and slaying one will make the player stronger as the fallen dragon’s soul merges with their own.

    Excitingly, fan favourite the Dark Brotherhood are confirmed to return for Skyrim.

    http://www.vg247.com/2011/01/25/more-skyrim-details-wriggle-out/#more-141068
     
    OP
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    Apr 12, 2004
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  • Thread Starter #78
    The engine is amazing, it's a dynamic engine.

    Meaning it changes to what the player does, so the NPC's will come up to you and challenge you to duels, training, and quests for them.

    Each game you play will have different random quests.

    For example, if there is a great artifact in a dungeon near a city you have not discovered yet, the game will notice this and have a random NPC run up to you and "make up" a story about how they want you to go search for it.

    It then becomes a quest for you.
     
    OP
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    Apr 12, 2004
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  • Thread Starter #79
    Some more stuff.

    The most recent issue of the Official Playstation Magazine has a nice 12 page article on some interesting facts about Skyrim. Searching through the web we’ve found a detailed summary of these 12 pages on the BethSoft Forums posted by SammiiDoogles and AliTheLord. Here’s his summary:

    SammiiDoogles:

    'Magnetism’ in your attacks draws them more towards enemies rather than allies so as there is no 'friendly fire’ in bigger battles.
    Taverns will play a large role in getting information, gossip and rumours from a town as it’s naturally where most people go after working and you can listen to peoples conversation and learn more about the town and/or skyrim itseld
    it’s a lot more natural.
    Quest givers won’t be so specific, an example given is say in Oblivion a QG would say you’d be paid 200 gold for doing something, they’ve tried to make it more natural so the QG would say something more along the lines if 'I’d happily pay if you could do this for me’. (Maybe your payment is dependant on how well you pull off the task?)
    There will be some enchanted weapons which don’t tell you what they do – so you’ll know it’s magical in some way but you won’t know how exactly, you’d have to find out yourself – (this would most likely apply to the things you find in dungeons, ie people wouldn’t know about it so the PC wouldn’t either untill it’s used)
    People will be more vague or specific when talking to you or giving you quests depending on how much they like you.
    If you are using a two handed weapon then you use Left Trigger to block and Right trigger to attack, however if you have a one handed weapon in one hand and a spell in the other, you won’t be able to block – left trigger will then be a spell and right will be attack – it is done to make you play more stratigically – be more offensive, defensive, magic based etc.
    They mention some new spells such as one which acts as a shield against magic
    They talk about dungeons; one in specific which they go to on a quest *Minor spoilers ahead* called 'Bleak Falls Barrow’
    it is inhabited mainly by the Draugr (the undead guys in the screenshots we’ve seen), a 'ghostly dragon priest’ who bursts out of a sarcophagus to attack and startle the player and the 'boss’ of the dungeon – a giant 'Frostbite Spider’. They said that they were proceeding through the dungeon when it dropped down from the ceiling where it was hiding, it was said to be terrifying.
    A rune that you can throw down and it fires out shards of ice, similar to the flamethrower one we’ve heard about.
    They describe a finishing move they perform on a bandit – they 'plunge the sword into his chest’ and the bandit can be heard gurgling his blood as he dies.
    Outside of quests you can perform; Woodcutting, Cooking, Mining and metalwork
    They mention some of the 18 skills although I don’t know if they’re being specific or general (ie they could be grouping a few skills into one, and these are probably not the names of them): Combat, Magic, Stealth, Conversationalist.
    They mention a Dragon Shout that acts as a sort of 'Bullet Time’.
    Riverwood is described as 'A smattering of timber buildings, including a sawmill’
    They get the quest to go to Bleak Falls Barrow from a shopkeeper called Lucan who has had his antique golden dragon claw stolen and wants you to retrieve it.
    Radiant Story is in part inspired by the random encounters in Fallout 3.
    The game apparently looks amazing in motion, with great environment effects such as the wind making the water swirl and make waves.
    Some Dragon Shouts are found in dungeons.
    It is possible to raise all skills to 100 but not possible to get all perks.
    The King of Skyrim is dead, which has sparked the Civil War.
    Dragon Encounters aren’t scripted and they will 'Merrily ravage towns without warning’/
    NPC’s are said to be improved, having proper jobs and routines now and some will even take out a vendetta on you and will come to find you if you killed a loved one or relative for example.
    “Every big settlement is unique. The city of Markarth Side, for example, is set into dramatic stone cliffs, with buildings teetering on the end of sheer drops”
    Haarfingar is said to be home to the largest trading port in Skyrim.
    They mention breaking and entering to find out more about people, but I’m not sure as to what extent – “Because of the open world set up you can even progress by snooping around – following people, looking out for strange behaviour and even some light breaking and entering”.
    AliTheLord:

    Wind stirs the surface of water (as well as blowing trees about)
    2 new pics as far as I’m aware. One of a giant spider with the PC holding a big two handed axe and running at the vile creature . And what looks like this picture but a close up at the dragon from a different angle.
    Confirmed that taverns are a major place to pick up quests. They learned a lot from the Fallout style random encounters, but would like to keep the quests mainly from towns. Note especially taverns
    Radiant Story; if a quest giver likes you a lot he will give you very specific directions, other wise it can be somewhat vague.
    Todd definitely conforms if you have magic in one hand and a weapon in the other, you cannot block. His reasoning for this is that if you have a fireball and a shiled then you’re playing offensive. He also says there is a magic shield spell, but that’d not designed for melee, more magic. He does however emphasise it will be very easier to switch between play styles so you can block if needs be
    There’s a lot of information in that article. “Bullet Time” seems a little out of place but we’ll have to see how it plays out. New cities not shown on the maps? Sounds good to us!
    http://skyrimguild.com/12-pages-of-skyrim-goodness-in-the-latest-opm-issue/
     
    OP
    ßöмßäяðîëя
    Apr 12, 2004
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  • Thread Starter #80
    More stuff...

    Bethesda just released ten new screenshots showing off the all-new engine. Now I know Skyrim is supposed to be a foreboding and callous land, but these screens really make me want to take a virtual vacation there, they all look fantastic! In addition, Bethesda has also announced the removal of the class system from Oblivion, believing that that the class system created a somewhat generic experience for gamers.

    “What we found in Oblivion is people would play, and even though they played for a half hour and then they picked their class, it’s still – in the scheme of the games we make - not enough time to really understand all the skills and how they work. So people would play, and the general pattern would be they’d play for like, three hours and then ‘oh I picked the wrong skills, I’m going to start over.’

    “They weren’t necessarily upset about that, but to us, someone who’s making a game you’re like… ‘is there a way we can solve that? Is there a better way of doing it?’ And we think this is it.”

    Personally, I was totally fine with the class system, and spent countless hours experimenting with the character and class creation systems, creating everything from a Breton ‘Lawyer’ class that focused in Hand-to-Hand combat and Illusion magic to an Orc ‘Slayer’ class, that had a fascinating ugly shirtless Orc run around stark-naked with a Battle Axe. I’ll leave my judgments at this development aside though, as I was more than satisfied with the last two installments of the Elder Scrolls franchise. Check out the screens and let us know what your thoughts are on the upcoming Elder Scrolls title that will be released on 11/11/11, a date so easy to remember that it will soon be ingrained into all of our memories.
     

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