The Elder Scrolls V: Skyrim (4 Viewers)

OP
ßöмßäяðîëя
Apr 12, 2004
77,165
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  • Thread Starter #49


    So much info in fact that it is easiest to break it down into smaller, simpler to digest chunks. Which is what I’ll try to attempt in this massive list. The game will be released on November 11, 2011 for Xbox 360, PS3 and PC.

    Here are all-new details on the game:

    No class selection at the start.
    Every skill you level adds to your overall level.
    After leveling, choose from additional health, magic or stamina, along with new perks.
    No 50-level cap, instead you advance slower as you progress.
    18 total skills. Mysticism and others were cut.
    10 total Races to choose from.
    5 Schools of Magic to choose from: Alteration, Conjuration, Destruction, Illusion and Restoration.
    Morrowind had 27 skills, Oblivion 21.
    You can specialize or dabble in all skills.
    Set 200 years after Oblivion. Dragons have returned. As Civil War rages, you must stop the Dragon God as the destined Dragonborn.
    Developers promise combat is more “dynamic and tactical” than before. Focus was on improving combat and the feel of weapons in your hands.
    Each hand can be assigned a function.
    Sprinting is now possible, depletes Stamina.
    Quests will be more dynamic and modified based on how you’ve built your character, you skills and your decisions.

    Gameplay in the third-person viewpoint has been improved to be more natural.
    Variation in caves and underground (hopefully underwater as well) portions have been greatly improved.
    The game includes five “massive” cities.
    Conversations are more realistic. No more static characters, they will look at you different, walk around as they talk, etc.
    You can carve new weapons out of metal at a forge by weapon smithing.
    Both hands are used in combat allowing for dual-wielding. Such using a Dagger with your left hand and a Mace in your right. This greatly varies combat.
    You can have a Western-style Duel by challenging any NPC character to a life-or-death “Duel”.
    A new Inheritance system means killing a shopkeeper will transfer ownership to their family. This will anger them.
    You can still get a quest from the family of an inheritance but it will take more skill in conversing or special favors from you to get the quest.
    The game will now include level-scaling. For better or for worse. Enemies will be matched based on your strengths and weaknesses.
    Enchanting returns.
    The game includes a “Radiant Storytelling” system. This means the game looks at everything you’ve done and tailors Quests based on your choices. So the game will pick a place you’ve never been based on the surrounding quests you’ve done, people you’ve talked to, where you’ve been, etc. The amount of information the game stores based on how you play is infinitely more complex this time around.
    Fast-travel returns. Travel anywhere with a single button press.
    Towns will have a lot more to do. Details are few, but jobs seem to include weapon tailoring, farming, cooking, mining, etc.
    Graphics now include dynamic shadows.
    Face models have been dramatically overhauled. Characters show more emotion and there are distinct facial differences between races. Characters look more realistic.
    The game includes a “Radiant AI” system.
    Water flows more naturally in the game.
    Weather effects have been enhanced, snow falls dynamically, trees move independently in the wind.
    Beards have been added and look natural and realistic.
    There are randomly generated Quests.
    You can run backwards but not as quickly as you run toward. Realism!
    There are more open cities than before, complete with random dragon attacks!
    Character creation has been greatly improved. Individual body features are now customizable.
    Landscapes and dungeons will be more unique and varied than before.
    The first-person viewpoint can be HUD free.
    There are finishing moves! These are different based on each weapon and the enemy you are killing!
    The game will include kids…


    Read more: The Elder Scrolls V: Skyrim combat, leveling, races detailed - Video Games Blogger http://www.videogamesblogger.com/20...bat-leveling-races-detailed.htm#ixzz1BgbiwiQq
     
    Apr 17, 2009
    1,890
    #53
    I never thought I'd say this but there's just too much to do and I just don't have the needed time. Plus, if i just rushed through it and finish the main story then I'll feel like I cheated myself.
     
    OP
    ßöмßäяðîëя
    Apr 12, 2004
    77,165
  • Thread Starter
  • Thread Starter #54
    Yea, but I love how big they are.

    In Oblivion, I have roughly 1,000 hours logged into the game over the past 5 years, but I could truthfully turn it on right now and find new shit to do.
     
    OP
    ßöмßäяðîëя
    Apr 12, 2004
    77,165
  • Thread Starter
  • Thread Starter #56
    History

    Skyrim, also known as the Old Kingdom or the Fatherland, was the first of the regions of Tamriel to be settled by humans, who migrated there from the land of Atmora in the north. The date of this migration is unknown, although it was during the time before the full flourishing of Elvish civlization. According to legend, Ysgramor landed first at Hsaarik Head, at the extreme northern tip of Skyrim's Broken Cape. It is said that he and his companions were fleeing a civil war in Atmora, which then supported a sizable population. They named the land Mereth, after the many elves that roamed the virgin forests of Tamriel.

    For a long while, relations between the Elves and men were relatively peaceful. However, the Elves, seeing that the Nords, with their vastly shorter lifespans, fast rates of physical maturation and expedient (by Elvish standards) reproductive cycle, would eventually overtake them if left unchecked. At the time, men were viewed by Elves as being primitive and animal-like, and it was seen as no great moral remission to stop the spread of a potentially disastrous invasive species, who would destabilize the Tamrielic ecosystem. Thusly, Elvish pogroms razed the city of Saarthal on what became known as the Night of Tears. Only Ysgramor and two sons escaped back to Atmora, and, seeing the tenuous peace which had developed between the various factions, recognized the opportunity for their plight to become a great uniter for humanity as a whole. Within a few years, Ysgramor returned to Skyrim with an army known as the "Five Hundred Companions", composed of the heroes of the Atmoran civil war who, without much hesitation, drove the elves out and laid the foundations for the First Empire of Men.

    Elves persisted within the borders of Skyrim until the reign of the Thirteenth of the Ysgramor Dynasty, King Harald, at the beginning of the First Era. Harald was the first to relinquish all holdings in Atmora (Until that time, the Nords of Atmora and Skyrim had been considered the same group), proclaiming that the people of Skyrim were an independent people. All humans on Tamriel are descended from these Nords, although some bloodlines run thin.

    Vrage the Gifted started the expansion that would eventually lead to the First Empire of Men. Within fifty years of his reign, the Nords ruled all of Skyrim, as well as parts of High Rock, Cyrodiil, and the Dunmer lands of Morrowind. The acquisition of Morrowind was particularly bloody, still remembered in Morrowind today (The purpose of the formation of the Chimer-Dwemer kingdom of Resdayn was to expel the Nords).

    The system which chose the successors to the empire eventually proved to be the Empire's undoing. For a great while the Moot, a gathering of the lords of the many different Holds, chose the successor to the Empire. This lasted well until the death of King Borgas, when the Moot failed to nominate the popular successor. From this came the disastrous Skyrim War of Succession, during which time High Rock, Cyrodiil, and Morrowind provinces seceded with little resistance from the Nords. The war did not end until the Pact of Chieftans, when the Moot was established to convene only when there was no clear successor.


    Geography

    Skyrim is the most rugged region in the continent, not only containing five of the highest peaks in Tamriel. Skyrim also is very snowy and cold, home to all manner of lycanthropes; being most common in the north. Only in the western reaches is there some measure of flat land, where most of the population resides. The rest of Skyrim is vertical; mountains, cliffs, and deep valleys. A variety of crops are raised in Skyrim, from wheat to the hardy snowberry. Of note is that the particular climate of Skyrim makes it the only region in Tamriel, outside of the most northern reaches of High Rock and Morrowind, suitable for the brewing of the infamous alcoholic beverage Nordic Whiskey, also known simply as "Rotgut". This is because that, in addition to the local availability of certain ingredients, several times during the distillation process, the substance must be subjected to extreme cold temperatures, so that it may freeze and refreeze. The drink is noted for the distinct "cold" taste, similar to extraordinarily strong mint, which persists as a feeling of ice in the stomach, as well as for the very deleterious nature of its content. Nordic Whiskey is illegal throughout the Empire, but this does not stop many proprietors from stocking smuggled bottles for those brave enough to try a mug.


    Politics

    The people of Skyrim are ruled by a hereditary King, and occasionally by a King appointed by the Moot. The majority of Skyrim are ruled by petty Kings and chieftans of villages. The Holds, where most of Skyrim lives, are ruled by mostly-elected Moots, as well as a Lord of some sort. Tiber Septim, and the rest of the Septim Dynasty, are descended from Nordic people, and the people of Skyrim feel that their time may be coming again.


    Notable Places


    Haafingar (Solitude)


    The home of the famous Bards' College, Haafingar is also one of Skyrim's chief ports, and ships from up and down the coast can be found at her crowded quays, loading timber and salted cod for the markets of Wayrest, West Anvil, and Senchal. Founded during Skyrim's long Alessian flirtation, the Bards' College continues to flaunt a heretical streak, and its students are famous carousers, fittingly enough for their chosen trade. Students yearly invade the marketplace for week of revelry, the climax of which is the burning of "King Olaf" in effigy, possibly a now-forgotten contender in the War of Succession. Graduates have no trouble finding employment in noble households across Tamriel, including the restored Imperial Court in Cyrodiil, but many still choose to follow in the wandering footsteps of illustrious alumni such as Callisos and Morachellis.


    Windhelm

    Once the capital of the First Empire, the palace of the Ysgramor dynasty still dominates the center of the Old City. Windhelm was sacked during the War of Succession, and again by the Akaviri army of Ada'Soon Dir-Kamal; the Palace of the Kings is one of the few First Empire buildings that remains. Today, Windhelm remains the only sizable city in the otherwise determinedly rural Hold of Eastmarch, and serves as a base for Imperial troops guarding the Dunmeth Pass into Morrowind.


    Throat of the World

    This is the highest mountain in Skyrim, and the highest in Tamriel aside from Vvardenfell in Morrowind. The Nords believe men were formed on this mountain when the sky breathed onto the land. Hence the Song of Return refers not only to Ysgramor's return to Tamriel after the destruction of Saarthal, but to the Nords' return to what they believe was their original homeland. Pilgrims travel from across Skyrim to climb the Seven Thousand Steps to High Hrothgar, where the most ancient and honored Greybeards dwell in absolute silence in their quest to become ever more attuned to the voice of the sky.

    http://elderscrolls.filefront.com/info/province4
     
    OP
    ßöмßäяðîëя
    Apr 12, 2004
    77,165
  • Thread Starter
  • Thread Starter #60
    Dude, I want to know if my favorite weapon is going to be in this game, the Steel Claymore from Oblivion:

    Here, left to right: Iron, Steel, Silver, Dwarven, Elven, Glass, Ebony, Daedric.

     

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