Mafia 2015: Sign-up thread (6 Viewers)

Zacheryah

Senior Member
Aug 29, 2010
42,251
Last time i nearly got lynched cause i stopped posting when i was out training, and Alen tried to have me killed.
So, should i post my training houres this time, cause i dont like to go down without the drama.
 
OP
Ragazza

Ragazza

Calciopoli Director
Jul 22, 2013
5,060
  • Thread Starter
  • Thread Starter #505
    There's actually 26 players cos I can't count. :D So one less C than I stated. Thread almost ready.
     

    Zacheryah

    Senior Member
    Aug 29, 2010
    42,251
    This reminds me to when Mr Chocolate was very active in the signup period, got the detective or jailer role, then when it started went off and never returned, resulting in autolynch



    Dont be mr Chocolate :D
     

    Osman

    Koul Khara!
    Aug 30, 2002
    61,496
    I'm in.

















    I'm going to regret this decision (this forums games allways too messy and weird) especially if I get a special role, since I will be working til 23.00 CET every night til Friday

    Just quoting what I said before signing up :D I definitely should listen to my instincts more
     

    Osman

    Koul Khara!
    Aug 30, 2002
    61,496
    Nah, just make sure obvious selfish saboteurs never ever play again, and in general players who play for their amusement alone and not to do their best for the role they are given.

    And encourage those who only sign up to vote and then make pointless one line posts to rethink their decision...


    Fred defenitely needs to rethink wtf he wants to do too :D
     

    Ford Prefect

    Senior Member
    May 28, 2009
    10,557
    If you guys want to play another game straight away, I could narrate one now. My boss is essentially ignoring me now, since i gave in my notice, so I will have the time to do it, my new job will take up a lot more of my time as its a 90 min commute.
     

    Fred

    Senior Member
    Oct 2, 2003
    41,113
    @Osman @Fred @king Ale

    lets give it another try, this time with a good cast
    I'm up for that, people who have been inactive or retarded in past games wouldnt be allowed to play definitely not people who have been autolynched, it would be a smaller group but a much better game. Osman if we do that you wouldn't regret signing up.
     

    king Ale

    Senior Member
    Oct 28, 2004
    21,689
    We used to have a general mafia thread if I'm not wrong. I can't seem to find it so I decided to post this here.
    @Osman, @Alen, @Fred, @Klin, @Ocelot, @Voller, @X, @Quetzzzzz, @ALC, @Enron, @Tevez10, @Ragazza, @j0ker, @piotrr (and anybody else who may be interested)

    Following our discussion about whether the bodyguard should protect the detective no matter what or he/she should be unpredictable and try to read the Gs' game, I thought perhaps we can model it with game theory. So anybody who knows a little about game theory and is enthusiastic about mafia is more than welcome to contribute :D

    So my opinion was that protecting the detective is a must. I backed it by saying that it takes balls for Gs to go after the bodyguard because chances are the BG is protecting him/herself. Well, this is contradictory to my initial suggestion, because if you, as the BG, always protect the D, Gs will figure it out (in multiple iterations of the game) and will go after you. So I want to see, using game theory, what the best strategy is (for both sides) and where an equilibrium will occur (if there's an equilibrium at all). First I need some help with the payoffs. For this you don't need economics, you just have to love mafia :D

    BG's strategies: {protect the D, protect him/herself}
    Gs' strategies: {go after D, go after BG, go after a random player}
    Assumption: Gs know who the BG and D are. BG knows that Gs know who the BG and D are.

    Civilians' payoffs after Gs' attack:

    - Both BG and D are alive. No normal civilian has been killed either (i.e., Gs had gone after a protected target): I thought I'd give a 2 for detective, a 1 for BG, a .5 for both of them being alive at the same time and another .5 for a waste of whacking option for Gs. It's a payoff of 2+1+.5+.5=4.

    - Both BG and D are alive. A normal civilian has been killed: Again a 2 for the D, a 1 for the BG, a .5 for both of them being alive at the same time and a -.5 for a whacked C. It's a payoff of 2+1+.5-.5=3.

    - D is alive, BG is dead: 2 for the D, -1 for the killed BG. It's a payoff of 2-1=1.

    - BG is alive, D is dead: -2 for the killed D, 1 for the BG. It's a payoff of 1-2=-1.

    Gangsters' payoffs after their attack:

    - Detective is dead: 4

    - BG is dead: 2

    - A random C is dead: 1

    - No one is dead: -1

    Any idea?
     

    Klin

    نحن الروبوتات
    May 27, 2009
    61,692
    Why do we want to discuss this in the first place? :D

    It's all about who the BG and the D are IMO and it makes the game more unpredictable, but I do agree with you that in general the D should be protected no matter what in most cases.

    For example, if Fred wasn't killed last time and Ocelot was whacked instead, the Cs would have at least known another confirmed role, ergo increasing their chances to win. Right now with just the BG all they have is a confirmed C who can't get whacked. The BG in general is useless without the D.
     

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