Football Manager 5 (merge) (11 Viewers)

tassard

Senior Member
Jul 30, 2004
6,842
They don't use money from tha transfer budget but from the team overall budget.And they spend too much.Berlusconni bought rooney for 110 Million euros.So the team budget getting lower and you go to financial crisis.

When you are in financial crisis you can not buy players and the chairman sells every one he wants to make money for the team.That is only with the patch 5.0.3 and 5.0.5. Aftet I saw that I unistalled my FM game and I istalled that again with tha 5.0.2 patch wich is great
 

JuVeMaNia86

Junior Member
Jan 8, 2005
413
Football Manager 2006 Movie:

Football Manager established itself as the No 1 Football Management game in 2005 with an unparalleled depth of gameplay and features. Since then the team at Sports Interactive has been working round the clock and are now able to reveal the first batch of new features and game developments for the spanking new 2006 edition.

You want to know more and we want to make things nice and easy for you. SEGA and Sports Interactive invite you to sit back, relax and enjoy the following feature presentation - 'Football Manager 2006. A sneak preview'

Download the movie here, click on the links below to begin


http://downloads.sega-europe.com/mo...ktalent_wmv.zip
 

JuVeMaNia86

Junior Member
Jan 8, 2005
413
ohh sorry , here is a working link:

http://www.sigames.com/downloads.save.php?id=247&file=388



More Info:

LONDON, UK -- May 6th, 2005 - SEGA Europe Ltd is proud to announce the next step in Sports Interactive's genre-defining Football Manager™ series. Boasting a multitude of new and upgraded features, Football Manager™ 2006 is set to release on both PC and Mac in Winter 2005. The first set of new features being announced today are a small selection being implemented into the game. Football Manager™ 2006 is bursting with many more features that will be unveiled throughout the year.


"The new game is destined to build on the outstanding commercial and critical success of the last," Matt Woodley, Creative Director of SEGA. "Football Manager? is now the genre benchmark and once again our colleagues at Sports Interactive are creating a game which their fans will be delighted to play."

"Just like the real-life game, Football Manager™ continues to evolve as each new season comes and goes," says Miles Jacobson, Managing Director of Sports Interactive. "As has become traditional over the years, the changes that we've made this time around have been inspired not only by events and trends in the real world, but also by changes which have been suggested by our ever-keen fan base."

One of the many fan-inspired features to make it into FM 2006 will be that, for the first time, managers will be able to negotiate with their board of directors - not only for a better contract for themselves, but also for improved player wage budgets and increased transfer budgets or even stadium expansion. Be aware though, if you push too hard and don't reach the heights that the board specify, you'll soon be looking for a new job.

Half-time team talks add the ability to tell your players individually or collectively exactly what you thought of their first half performance, via the tactics screen. Will you be able to keep your players motivated, or will you cause a collapse in the second half?

Another welcome feature is the ability to manage players on a personal level. Unhappy players can cause huge morale problems for the whole squad and result in bad performances, so the new Player Interaction feature will help you to manage your team more closely.

A completely revamped training module simplifies training schedules and players' training progress, with your coaches becoming far more important members of backroom staff. New media items and expansion of the media module have been implemented, including but not limited to, cup draw news and man of the match news.

Want to know how many yellow cards the ref looking after your Saturday match has given in the last few matches? Now you can, with referee profiles and league tables, which add an extra element to tactics of the game. Maybe hard tackling is not a good idea for this Saturday's match!

Also adding an extra tactical element to FM 2006, the player positions feature has been taken one step further. A player position indicator will not only show you the best positions for your player and where to play on the pitch, it will also show player preferred moves for those players in your team. As well as this, the Player Positions display format has been upgraded, making it easier for the manger to pick the team.

MORE FEATURES TO BE ANNOUNCED SOON!

With all-new features, vastly improved gameplay and a heritage of unquestionable quality, Football Manager™ 2006 offers an unrivalled management simulation experience.

Football Manager™ 2006 will be released on both PC and Mac in Winter 2005
 
Feb 26, 2005
591
I signed Fernando Torres, and the twat has failed to score in 14 appearaces this season. Even when given one-on-one with the keeper he still manages to miss. I slammed his performances in the media, but the idiot didn't even blink. In fact, he's continued puttin in the same performances. This is his second season of such low productivity. Any ideas on how to make him improve? He cost me $55 million, and I don't want to see that money wasted.
 
Mar 6, 2005
6,223
++ [ originally posted by madlawyer1 ] ++
I signed Fernando Torres, and the twat has failed to score in 14 appearaces this season. Even when given one-on-one with the keeper he still manages to miss. I slammed his performances in the media, but the idiot didn't even blink. In fact, he's continued puttin in the same performances. This is his second season of such low productivity. Any ideas on how to make him improve? He cost me $55 million, and I don't want to see that money wasted.
Is your version of FM patched/upgraded? Because that was a major problem in the first version..
 

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