The Elder Scrolls V: Skyrim (21 Viewers)

Enron

Tickle Me
Moderator
Oct 11, 2005
75,661
If you kill the leader of the Forsworn you get a special ring. I didn't do that so I sold the eco-armor you get as a gift.
 

Gabriel

Killed By Death
May 23, 2010
10,608
PS3 users won't like this..

http://www.neogaf.com/forum/showthread.php?t=454358

Question from one of lesser knowledge... Is there a save game size that you would call "normal" for F:NV? Mine is 14mb, and i'm having intense lag in multiple sections of the Mojave/ all DLC lands. Just curious if that is/could be an issue!

That can easily be a big problem, especially if you're on the PS3. The longer you play a character, the more bit differences on objects (characters, pencils on tables, containers, etc.) get saved off and carried around in memory. I think we've seen save games that are pushing 19 megs, which can be really crippling in some areas.
Quote:
If it's an issue why hasn't it been resolved.The pace at whivh game sellers basically dish an alpha or beta game to the marketplace is sickening. New V stopped being "beta" in mid-2011. I know as a dev my workplace wasn't AAA dishing but we had integrity.

Since you're a developer, you should understand the implication of what I wrote. It's an engine-level issue with how the save game data is stored off as bit flag differences compared to the placed instances in the main .esm + DLC .esms. As the game modifies any placed instance of an object, those changes are stored off into what is essentially another .esm. When you load the save game, you're loading all of those differences into resident memory.

It's not like someone wrote a function and put a decimal point in the wrong place or declared something as a float when it should have been an int. We're talking about how the engine fundamentally saves off and references data at run time. Restructuring how that works would require a large time commitment. Obsidian also only had that engine for a total of 18 months prior to F:NV being released, which is a relatively short time to understand all of the details of how the technology works.
Eurogamer said:
Originally Posted by Eurogamer
As you can see on the 65 hour side, the effect is impossible to miss and given its severity, the outcry that has followed on forums is very much justified. These prolonged bouts of stuttering render the game almost completely unplayable, even during non-intensive walks down pathways, with some freezes lasting long enough to drag the frame-rate down to zero in places - the first time we've seen this in years of performance analysis here at Digital Foundry.
 

Gabriel

Killed By Death
May 23, 2010
10,608
The issues with the PS3 version go down all the way to the game's engine.

There's nothing they can do. It's their engine's problem, that can't be patched really. They have 256 MB or RAM to load that save file, the more data is in that file, the more shit they gotta load onto your RAM, until you run out of space. Then you'll start getting frame-drops, freezes etc until the game becomes un-playable.
 

X Æ A-12

Senior Member
Contributor
Sep 4, 2006
87,942
The issues with the PS3 version go down all the way to the game's engine.

There's nothing they can do. It's their engine's problem, that can't be patched really. They have 256 MB or RAM to load that save file, the more data is in that file, the more shit they gotta load onto your RAM, until you run out of space. Then you'll start getting frame-drops, freezes etc until the game becomes un-playable.
Is this only affecting PS3 users?
 

Gabriel

Killed By Death
May 23, 2010
10,608
Is this only affecting PS3 users?

This particular issue, Yes.

The PS3 has a divided memory pool, 256 MB of RAM x2 (one for graphics and one for processing)whereas the 360 has a unified memory of 512. Bethesda didn't design the game and its save file system with the PS3's RAM setup in mind like they should've done, resulting in a (for most people) broken product.

The 360 version is not bug-free as you have noticed, but at least it is free of game breaking bugs and it's actually playable.
 

Gabriel

Killed By Death
May 23, 2010
10,608
basically skyrim should have only ever come out on the pc
Since the game is multiplatform, PC users are not recommended to patch the game, ever. Bethesda is removing stuff in order to try and make it more playable for consoles, patches still cause more different issues like the resistances and flying backwards dragon issues though.

PC users are mostly only using mods they themselves create.
 

X Æ A-12

Senior Member
Contributor
Sep 4, 2006
87,942
Found a set of ebony with an enchantment on it that causes damage per second to any potential enemy that stands near me. It's pretty badass, as I walk through the woods small animals that get to close to me die instantly.
 

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