Anybody else named their favourite guns? I feel so American
I have a two shot hunter rifle. Two shot means "shoots additional bullet". What it actually does is nearly double the shot damage.
Modded it as far as i currently can with lvl 1 crafting perks, and 3 points in non automatic rifles. It does 139 damage per shot. If i do a sneek crit headshot, i can oneshot a deathclaw.
Cant wait untill i get the "change ammo to .50cal". Named it Widowmaker
Also got a fully modded shotgun i called jackhammer
I'm going to cream all over the place if i can get a "two shot gaus rifle"
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For those who want to build something truely insane, you need to max out as soon as you got the level/SPECIAL
The Base
- Rifleman (Perception; damage for non automatic rifles)
- Gun nut(Intelligence ; just one point early, lets you make 60% of mods)
- Ninja (Agility, extra sneak damage)
- Better criticals (Luck, higher critical damage)
- Critical Banker (Luck, stores criticals, probably the best perk in the game)
These perks give you the massive damage, especially when you use your special crits
Get this when your level is too low to upgrade base
- Sneak (Agility, harder to detect while sneaking , from lvl 3 on nearly all your shots while crouched are sneak kills)
- Action boy (Agility, refills AP quicker. kinda important as sniperesque weapons take alot of AP/shot. On 10 agility its 3-4 shots, on base agility its 1-2)
These make it easyer to get off those insane damage sneak shots, and replenish that AP meter faster
When it becomes insane
- grim reaper sprint (luck, %chance per shot to refill AP meter, max level can also refill crit meter)
- 4 leaf clover (Luck, shots can refill crit meter)
- Gun fu (Agility,increased damage per target,
at max level, your 4th target is a crit
First of all, your bank of crits is never empty so nearly every shot can be a special crit.
Oh, grim reaper+gun fu means that after each 4 shot gun fu, you got full AP again