Fallout (21 Viewers)

CrimsonianKing

Count Mbangula
Jan 16, 2013
27,308
Of course the atmosphere is different. They're just different games from different times. Can't be compared. I hold a bit of a nostalgic feeling for the older Fallouts too but as technology moves forward, so do games.
 

Raz

Senior Member
Nov 20, 2005
12,218
Not talking about technological differences, I'm all up for tech upgrades in games, but upgrades for the sake of just upgrades and more stuff is meh.
 

Gerd

Senior Member
Dec 25, 2011
5,955
These kind of comments.... :rolleyes:

Games change, especially when there's a gap of... 15 (?) years between them. It's fine if you prefer these old games, but let me prefer the new ones in peace.
I have to partially agree with Raz on this . While it's true that games change they should still keep something from the old games . If the concept goes to far away from the original it is not the same series anymore . Just make a game and don't call it fallout .

Fallout 1 & 2 are still the best of the series imho . Even better than the bethesda and obsidian fallouts . And this is not nostalgia speaking .

- - - Updated - - -

Like all you want and what you want :) Just that the atmosphare is very different in the games, and imo it's inferior to the originals (talkinag about FA3, did not play FA new vegas yet).
:agree::tup:
 

CaesarCod

Senior Member
Mar 13, 2008
1,852
@ZoSo

Can you hook me up with essential mods for New vegas? I'm gonna try to play it. Don't want to go uber on the mods too much of a hassle it seems, but the essential ones please. I have the ultimate version steam edition.
I started a new NV game recently with the Nevada Skies mod which adds weather effects and 'weapons of the new millenia' which adds a heap of cool weapons
 

Gerd

Senior Member
Dec 25, 2011
5,955
why? An engine is just software, it can easily be totally rewritten. It's clearly significantly upgraded from the days of 3/NV and even Skyrim.
It has been upgraded several times , but still fallout 4 uses a modified skyrim engine , which used a modified fallout 3 engine , which used a modified oblivion engine , which used a modified morrowind engine , which came in 2002 . The tech is ancient , the Gambryo engine il like 18 years old , althrough heavily modified through the years to what now is called the creation engine . While it is modified the core remains the same . If there wouldn't be any problem to just modify an engine as time goes on , why do other companies bother to build new engines from the ground up ?

Imho building a new engine costs money , but ffs they have been using the same engine since the begining of times , they should bring something new to the table .
 

KB824

Senior Member
Sep 16, 2003
31,789
Some of those vaults were scary as shit, huh? That kind of scary that makes @Lion poop his pants. And the story behind each of them is pretty cool.

@Zacheryah @ZoSo @King of Kings
Ihave to be honest with you. The game that I am probably looking forward to the most is Horizon. Especially after some of the stuff that I have been reading about how you defeat the enemies.
 

ZoSo

Senior Member
Jul 11, 2011
41,656
It has been upgraded several times , but still fallout 4 uses a modified skyrim engine , which used a modified fallout 3 engine , which used a modified oblivion engine , which used a modified morrowind engine , which came in 2002 . The tech is ancient , the Gambryo engine il like 18 years old , althrough heavily modified through the years to what now is called the creation engine . While it is modified the core remains the same . If there wouldn't be any problem to just modify an engine as time goes on , why do other companies bother to build new engines from the ground up ?

Imho building a new engine costs money , but ffs they have been using the same engine since the begining of times , they should bring something new to the table .
There are very good reasons for not building a totally new engine. The engine can be modified to do anything, it's just code after all. The parts that are the same are most likely more of the development parts and game logic rather than much to do with graphics, AI, animations, physics etc. A game engine is just framework, it's how it's implemented that matters. Likely what they are keeping is the convenience of having something tried and tested instead of bringing something new out. Most of the time, games that come out on brand new engines are buggy as fuck. It's way easier for them to develop if it's the same kind of way and tools every time and in addition modding is pretty much the same from at least fallout 3 to fallout 4. There are plenty of good reasons rather than just 'get a new engine because'.
 

Raz

Senior Member
Nov 20, 2005
12,218
There are very good reasons for not building a totally new engine. The engine can be modified to do anything, it's just code after all. The parts that are the same are most likely more of the development parts and game logic rather than much to do with graphics, AI, animations, physics etc. A game engine is just framework, it's how it's implemented that matters. Likely what they are keeping is the convenience of having something tried and tested instead of bringing something new out. Most of the time, games that come out on brand new engines are buggy as fuck. It's way easier for them to develop if it's the same kind of way and tools every time and in addition modding is pretty much the same from at least fallout 3 to fallout 4. There are plenty of good reasons rather than just 'get a new engine because'.
Good that they kept the old engine and did a great job on bug free departament :p
 

Gerd

Senior Member
Dec 25, 2011
5,955
There are very good reasons for not building a totally new engine. The engine can be modified to do anything, it's just code after all. The parts that are the same are most likely more of the development parts and game logic rather than much to do with graphics, AI, animations, physics etc. A game engine is just framework, it's how it's implemented that matters. Likely what they are keeping is the convenience of having something tried and tested instead of bringing something new out. Most of the time, games that come out on brand new engines are buggy as fuck. It's way easier for them to develop if it's the same kind of way and tools every time and in addition modding is pretty much the same from at least fallout 3 to fallout 4. There are plenty of good reasons rather than just 'get a new engine because'.
Like their games aren't . One of the main reason why their games are the mosty buggy games around is their engine . One the main reasons to build a new one is to lower the number of bugs . There are better reasons to gen a new engine than just because , like better lighting , better graphics in general , better animations , better fucking everything .

It's like having a car and you want to enter a racing competition . First year everything is great , second year you start to modify some aspects of the car because you can't compete with the same setup . Eventually as years go by you will start to change/improve/modify and add new tech to the car until you will eventually need to ditch the car for a new one because no matter what you add you can't win . Tech goes forward so should bethesda , everything has its limits and no matter how much you optimize it , it will eventually hit it's potential , when that time comes you change it for something with better potential . The reasons why not to change an engine are purely based on budget and time to learn the new tech. Building a new engine costs a lot of money , but seeing as it's not as they lack the budget I find it difficult to understand why they don't . The only explanation is that they are too confortable to using the same old engine and don't want to jump ship to a new one and spend time to a new work bench , which is a shame because with some time and effort they could easily maximise the experience of their games .
 

Users Who Are Viewing This Thread (Users: 0, Guests: 21)