The Elder Scrolls V: Skyrim (3 Viewers)

Dostoevsky

Tzu
Administrator
May 27, 2007
88,989
Every dragon shout has 3 words and you gotta unlock all three of them to make it more stronger, but holding the button less makes it weaker and might provide different effect. And there are around 20 dragon shouts :tuttosport:
 
OP
ßöмßäяðîëя
Apr 12, 2004
77,165
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  • Thread Starter #170
    Hands-On with Elder Scrolls V: Skyrim

    By: Daniel Horkan


    The Elder Scrolls IV: Oblivion was a big title in every sense of the word. A huge world, tons of things to do, plenty of additional post-game content and more meant it was critically acclaimed and praised. Being released only three months later than the Xbox 360 means that compared to some of the games we play today, Oblivion hasn’t aged particularly well. Fast-forward five and a half years to present day 2011 and we’re about to see a new entry in the Elder Scrolls series released in the form of Skyrim. Does this new iteration in the series blow Oblivion out of the water? I got to tackle a small portion of the game at this year’s Eurogamer Expo in London and it’s looking like a definite Game of the Year contender.

    In regards to Skyrim’s story, I didn’t get a chance to get stuck into that so you’ll have to wait for our review on that one. I did however get to explore the vast world of Skyrim and take in some of the huge world’s features. Like Oblivion before it, you’ll first begin by creating yourself a character from a number of races ranging from human to elf, to orc and many more. Each race has their own unique traits and skills making for a very different game depending on who you pick. I only had a short time to play as much as we could of Skyrim so I didn’t tinker with the editing options a great deal, but you’ll definitely spend a decent amount of time messing about with the plethora of options available to you.

    Once unleashed into the world of Skyrim, it instantly became clear just how much prettier Skyrim is than Oblivion. Now with a five year gap between games it’s obvious that Skyrim would look better than it’s predecessor, but just how much nicer the game looks is unprecedented. Everything from the environments to the animals bouncing around in the forests, to the people you’ll encounter, look far better than they did in Oblivion. It’s worth mentioning that we played an Xbox 360 build of the game, so no worrying that your pretty game will be compromised somewhat when ported from PC to console. Sure, the PC version will probably come out above the consoles in terms of the visuals, but what we played went beyond expectations. You can see as many pictures and videos online as you want, but nothing beats seeing it in front of you.

    As for what I actually got up to in the world, please don’t be disappointed when I say that I didn’t get a great deal done. Once I’d created my character (a human because I’m dull like that), I simply set out and explored the vast land seeing what I could come across. Activities for my little journey included torching rabbits, dicing wolves, slaughtering deer, barbecuing Ent like enemies and poking around the homes of innocent villagers for loot. Even without ever activating any quests or attempting to follow any set path, I had a blast. When a game can be fun when you’re not even attempting anything with a proper goal, it’s a good sign. The world of Skyrim really is huge and, like the Fallout series, I think it’s safe to say you’ll never have a time come when you can truthfully say that you have completed it 100% or even anywhere near close.

    Skyrim also seems to have ramped up the difficulty somewhat. Even being equipped with a decent set of weaponry and armour in the demo build, it was easy to get caught in a battle with an enemy and find yourself quickly overwhelmed. Enemies themselves deal a decent amount of damage, and in return you don’t deal a great deal in return. Sure, this may have just been because I was a lowly level one when I played, but if it’s like Oblivion and the Fallout games, levelling up only goes so far as enemies level with you.

    Even from the very short taste I had, I can instantly tell that Skyrim will be one of the best games this year. And for me to say that without even touching the story or main focus of the game is damned impressive. Playing Skyrim for the short amount of time that I did, only made me want the game even more. You can be sure that once it’s out in stores, I’ll disappear into a pile of discarded snack wrappers as I get lost in the huge world. Just don’t miss me too much, okay?
     

    Enron

    Tickle Me
    Moderator
    Oct 11, 2005
    75,661
    My pants just jumped.

    Yo, I played the shit out of some O game today. Crushed the Defense of Bruma fighting naked with my elf sword.
     
    OP
    ßöмßäяðîëя
    Apr 12, 2004
    77,165
  • Thread Starter
  • Thread Starter #180
    Elder Scrolls V Skyrim review: Hands on

    Three hours may sound like a fair chunk of time, but when considered in the context of a hands-on preview with Elder Scrolls V: Skyrim it’s barely the blink of an eye. Bethesda’s forthcoming fantasy adventure video game is epic in every sense of the word. The world it presents players is gargantuan, the characters that populate it are legion in number and the amount of time that could conceivably be spent exploring every inch of this game runs into hundreds of hours. Heck, you can spend nearly an hour and a half creating your character for this game such is the level of customisation on offer; forget which sex, species and body-type you’re after, you get to choose the shape, depth, colour and shading of each eyeball. The word 'fetishistic’ doesn’t even cover it.

    Elder Scrolls V Skyrim: T3 warriors

    For T3’s hands-on, we created a female warrior bearing a striking resemblance to Grace Jones, and we were then ushered forth into the land of Skyrim. For those who don’t know, Skyrim is the northern most region of a fantasy world called Tamriel, which features in all the Elder Scrolls games – most recently in Elder Scrolls IV: Oblivion. Visually it looks like the wilder parts of Northern Europe, complete with undulating hills, fast-running rivers, snow-capped mountains and acres of pine forests. It’s hard to overemphasise how beautiful Skyrim looks, and the glorious visuals coupled with the woodland noises and gusts of wind on the soundtrack swallow the player whole. It’s a land that’s easy to buy into and even easier to become enchanted by.

    Elder Scrolls V Skyrim: Plot

    As far as the plot goes, Bethesda gave precious few details away; we were told that Skyrim is set 200 years after the end of Oblivion and that players begin the game as a prisoner who escapes captivity. Also, in our hands-on time with the game, the three hours we were allotted meant that we barely scratched the surface of Skyrim’s story. In that time, we uncovered a couple of locations on the map and managed to complete one quest for a trader called Lucen in a small village called Riverwood. Turns out bandits made off Lucen’s most precious antique – a golden claw – and he charged T3 with recovering it for him. After a brief battle with the bandits in the hills surrounding Riverwood, we found ourselves venturing deep into subterranean caverns, battling first a giant spider and then a pack of walking skeletons called the Draugr.

    Elder Scrolls V Skyrim: Combat

    The combat in the game is satisfying and easy to get to grips with. The right and left triggers activate an attack with whatever the player’s character is wielding in those hands – be it an edged weapon or a blast of magic – or allow for an attack with a two-handed weapon. Players can also head into their inventory, tag weapons or spells to 'favourite’ them, and can then swap weapons and spells quickly and easily by opening a 'hotkey’ menu with the D-pad. The controls and menu lay-outs are excellent; strange as it may sound to praise a game for its menus, it’s fitting here as in Skyrim, players need easy access to a ton of variables including their inventory, magic attacks, maps and levelling up screens.

    Elder Scrolls V Skyrim: Controls

    Bethesda has said that Skyrim is one of its more accessible games, but don’t fool you into thinking that this means its appeal is any broader than previous Elder Scrolls or Fallout titles. This only means that the controls are more intuitive and the menus are easy to interpret. But Skyrim will require tons of hours and genuine commitment from any players hoping to uncover its secrets. Its gameplay may be a little more streamilined that that of its predecessors, but Skyrim is for the resolutely hardcore gamers – and those attracted to the fantasy genre to begin with.

    To wit, last year, mainstream news outlets ran stories about how Call Of Duty: Black Ops was set to cost employers a load of money, due to the fact that many fans planned to take a week off work to play it. In that vein, if you own a business, you might want to keep an eye out for any workers with who have say, a dragon statuette on their desk, or a well-thumbed copy of Lord Of The Rings. Come November 11th, you probably won’t see them for the rest of the month.

    Elder Scrolls V Skyrim availability: Out November 11th on all formats

    Elder Scrolls V Skyrim price: £34.99 on PS3 and Xbox360, £29.99 on PC

    http://www.t3.com/reviews/elder-scrolls-v-skyrim-review-hands-on
     

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