Anyways some quick notes on PES 2010 improvements,*comparing it to PES 2009:
-The quick through pass goes where you are aiming, not where the AI wants
(closest player)
-When you are defending and switching players, you now have the option to switch into a player, who is between the attacking player and your keeper!!
That was soooo frustrating for me, in previous PESes, you could only select only the players closer to the attacking player, meaning your forwards or midfielders.
But their meaningless chase, never had the chance to reach and stop the opposition attacker before it was too late. This issue has also been addressed in 2009's Demo, but for a strange reason, it as returned in the retail version!
-The AI is not longer unbeatable at the air game!
-The players are more responsive to controls and shoot, dribble, run and pass to the direction you are aiming at!
These are great gameplay tweaks for me. As they were turning this game into a very frustrating experience where the AI were deciding what is happening on the field and not me!
The graphics are slightly improved too, the improvement is not great enough to observe right away, though.
The menus/interface are likely to include far more language packs than any other time, as they do include even Greek too!!!
I cant understand why would anyone disengage the players cards.
It is a nice addition that gives some special character to a certain player, but the tactical option to turn them off seems only like an added handicap to me (for now)
-The quick through pass goes where you are aiming, not where the AI wants
(closest player)
-When you are defending and switching players, you now have the option to switch into a player, who is between the attacking player and your keeper!!
That was soooo frustrating for me, in previous PESes, you could only select only the players closer to the attacking player, meaning your forwards or midfielders.
But their meaningless chase, never had the chance to reach and stop the opposition attacker before it was too late. This issue has also been addressed in 2009's Demo, but for a strange reason, it as returned in the retail version!
-The AI is not longer unbeatable at the air game!
-The players are more responsive to controls and shoot, dribble, run and pass to the direction you are aiming at!
These are great gameplay tweaks for me. As they were turning this game into a very frustrating experience where the AI were deciding what is happening on the field and not me!
The graphics are slightly improved too, the improvement is not great enough to observe right away, though.
The menus/interface are likely to include far more language packs than any other time, as they do include even Greek too!!!

I cant understand why would anyone disengage the players cards.
It is a nice addition that gives some special character to a certain player, but the tactical option to turn them off seems only like an added handicap to me (for now)
