Midsummer Mafia (8 Viewers)

OP
Völler

Völler

Always spot on
May 6, 2012
23,091
  • Thread Starter
  • Thread Starter #326
    We have a lot more players than I'm used to as well, do I make it 6 gangsters + recruited?
    I dunno. Usually it's 3 c's for each g, right? 6 Seems about right.
    @Osman @Alen @Fred @X @other experts

    27 players, how many should be g's?
     

    Kate

    Moderator
    Feb 7, 2011
    18,595
    I dunno. Usually it's 3:1, right? 6 Seems about right.
    @Osman @Alen @Fred @X @other experts

    27 players, how many should be g's?
    If it's 20 then 5 Gs, as it's almost 30 then I thought 6 might be fairer.

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    I'll make it 6, if 21 of you can't figure it out then you deserve to lose.
     
    OP
    Völler

    Völler

    Always spot on
    May 6, 2012
    23,091
  • Thread Starter
  • Thread Starter #328
    If it's 20 then 5 Gs, as it's almost 30 then I thought 6 might be fairer.

    - - - Updated - - -

    I'll make it 6, if 21 of you can't figure it out then you deserve to lose.
    Found one of Alen's old posts:
    Janna, the ratio should be 1:3, so 5:15 is about right.
    6 or 7 then. Guess 7 is closer, but I dunno what's best.
     

    Ford Prefect

    Senior Member
    May 28, 2009
    10,557
    If it's 20 then 5 Gs, as it's almost 30 then I thought 6 might be fairer.

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    I'll make it 6, if 21 of you can't figure it out then you deserve to lose.
    When I did round rounds I did 20% + the recruited G. So 20= 4 gs+1 recruited. If you do 6 at the start, it could be 7 a day later. Not sure if that is balanced? It's 25%.
     

    Alen

    Ѕenior Аdmin
    Apr 2, 2007
    53,891
    6-21 before recruitment, and it becomes 7-20 after recruitment.
    7-20 is almost the ideal 1:3 (7-21 would have been the ideal distribution)

    Start with 6 Gs: 4 normal ones, one recruiter and one crooked cop
     

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